class Monster1{ float points = 150; float ainc = 360/points; float radius = 20; float jiggle = radius/19; float distance = radius/2; //float jiggle = 20; float angle; float xv,yv, dx,dy, lxv,lyv; float crx,cry; float flx, fly; float xoff1 = 0.0; float xoff2 = 1.0; int FREE = 0; int CAUGHT = 1; int DEAD = 2; int STATE = FREE; Monster1(){ flx = random(width/2-100,width/2+100); fly = height-50; } void drawMe(){ if(STATE == FREE){ flx += random(-2,2); fly+=random(-2,2); } if(STATE == CAUGHT){ goTo(TheMonsternator); } fill(0); // drawing fluffy beginShape(); for(int i=0;i